. . . · academic expedition · . . . . . . . . . . . . Knowledge base for VEAE realtime creation corpus. All courses and resources are available to acquire the specific skillsets to fully complete the portfolio task. By mastering these skills and clearly demonstrating the understanding and proficiency of them in a substantial portfolio, anyone is capable of a serious and professional career or project. This wiki is dedicated to the planning and management of the expedition, its workflow and all of its endeavours. |
( C O U R S E S ) : - | ||
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- Launchpad (fundamentals) 1A: triangles & texels. 1B: UV mapping. 1C: models VS maps. 1D: portals & LOD. 1E: portfolio or beyond. |
- Liftoff (basic techniques) 2A: brushwork & patches. 2B: structural VS organic. 2C: level-of-detail (LOD). 2D: terrain & propagation. 2E: normalmaps & materials. 2F: lightmaps & lighting. |
- Orbit (pro techniques) 3A: articulation. 3B: mapper arsenal. 3C: diametric reflections. 3D: flourish & spectacle. 3E: systems-based & art-centric. 3F: polish & fine-tuning. 3G: business-end. |
- SOFTWARE: (GUI mastering) . . . 4A: Radiant / 4B: Blender / 4C: gMax / 4D: extras
TEAM | ⊥ Team management ⊥ Team members ⊥ Website/Forum | . | . |
PROJECTS | ⊥ _ ⊥ _ ⊥ _ ⊥ _ ⊥ _ ⊥ _ ⊥ _ ⊥ _ | ⊥⊥ concept/story ⊥⊥ gameplay ⊥⊥ players ⊥⊥ entities/AI ⊥⊥ world/levels/maps ⊥⊥ items/weapons ⊥⊥ roadmap/changelog | |
WORKFLOW | ⊥ Programming ⊥ Mapping/Level-editing ⊥ Animated models ⊥ Static models ⊥ Rendering/Lighting/Effects ⊥ Textures/Materials ⊥ Animation/Rigging ⊥ Audio/SFX/Music ⊥ Utilities | . | . |
TOOLS | ⊥ Radiant ⊥ Blender ⊥ gMax ⊥ ImageMagick ⊥ Notepad++/GAWK ⊥ Meshlab ⊥ installer/launcher | . | . |
RESOURCE | ⊥ Tutorials ⊥ Assets | . | . |
MISC | ⊥ Free Software/Resources ⊥ Temp | . | . |
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